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SCRUM Master - Virtual Reality

Immersive Entertainment
Contract
On-site
Irvine, California, United States
Virtual Technologies

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description

  • Strongly serving and supporting the Product Owner and Development Team in their quest to do everything possible to delight customers
  • Providing all support to the team using a servant leadership style and leading by example. This person should personify Scrum and Agile.
  • Guiding and Coaching the Scrum Team and organization on how to use Agile/Scrum practices and values to delight customers
  • Guiding and Coaching the Scrum Team on self-organizing to fill in the intentional gaps left in the Agile/Scrum frameworks
  • Assessing the Scrum Maturity of the team and organization and coaching the team to higher levels of maturity, at a pace that is sustainable and comfortable for the team and organization
  • Removing impediments or guiding the team to remove impediments by finding the right personnel to remove the impediment.
  • Building a trusting and safe environment where problems can be raised without fear of blame, retribution, or being judged, with an emphasis of healing and problem solving.
  • Facilitating getting the work done without coercion, assigning, or dictating the work.
  • Facilitating discussion, decision making, and conflict resolution
  • Assisting with internal and external communication, improving transparency, and radiating information

Qualifications

  • A minimum of 2 years’ experience in game development as a SCRUM Master
  • First level Scrum Master certification (PSM I, CSM )
  • Good skills and knowledge of servant leadership, facilitation, situational awareness, conflict resolution, continual improvement, empowerment, and increasing transparency
  • Knowledge of numerous well documented patterns and techniques for filling in the intentional gaps left in the Scrum approach(example: numerous Burndown techniques, numerous Retrospective formats, handling bugs, etc)
  • The ability to distinguish between what "is Scrum" what is "not Scrum"
  • Excellent communication skills
  • Attention to detail
  • Strong team player & leader by example

Additional Information

Pluses

  • Work experience with Unreal Engine 4
  • Second level Scrum Master certification (PSM II, CSP)
  • Track record of continued and recent education in Scrum, including training, conferences, user groups, self study, etc.
  • Knowledge of other approaches discussed in the Agile space: XP, Kanban, Crystal, FDD, etc
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences