- Convert CAD/BIM models (Revit, SolidWorks, AutoCAD) into USD/OpenUSD formats for Omniverse workflows.
- Create and optimize 3D models for industrial layouts, equipment, and environments.
- Ensure geometry, textures, and lighting are optimized for real-time rendering.
- Prepare assets for VR/AR applications with focus on performance and scalability.
- Collaborate with design and engineering teams to maintain accuracy and realism in assets.
- Implement texture optimization, LODs (Level of Detail), and lighting setups for interactive experiences.
- Ensure consistency and compliance with modelling standards and project requirements.
Skills & Expertise Required
- Proficiency in CAD/BIM tools: Revit, SolidWorks, AutoCAD.
- Strong expertise in 3D modelling and visualization software: Blender, Maya, 3ds Max.
- Experience with USD/Open USD workflows and real-time rendering pipelines.
- Hands-on knowledge of texture optimization, lighting, and rendering techniques.
- Familiarity with VR/AR content creation and performance optimization for immersive environments.
- Understanding of physics simulation-ready assets and interoperability in Omniverse.
- Strong problem-solving and collaboration skills.
Good to Have (Optional)
- Exposure to game engines (Unreal Engine, Unity) for interactive visualization.
- Knowledge of PBR (Physically Based Rendering) materials.
Experience with scripting/automation in Python or MaxScript for asset workflows